What is the professional benefit of play? When is it better to impose an objective, and when should we learn through experimentation and happy accident? How can we “fail better” without wasting valuable resources?
In this month’s Library Life magazine, I explore these questions through an account of the Library Island project I’ve been developing during my time at the State Library of Queensland.
Could it be that our next innovation challenge is to break down the walls between fact and fiction? Could story-based, open-ended play be as valuable for professionals as for children? Could it be physical, low-tech, and improvisational as well as digital?