I started reading obscure author John M. Ford’s Star Trek books recently and I was blown away by how good they are.
I mentioned this online and other Ford fans started coming out of the woodwork:
Then I picked up a rulebook for a roleplaying game – GURPS Infinite Worlds – to research a time-travel-themed event I’m working on with a client.
Of course, whose name did I find among the co-authors?
Ford wasn’t just a novelist or poet – he also worked on role-playing games, devising scenarios and background material that other people could use to play out their own stories.
The past couple of years I’ve been working on ways to use such games for professional development, so I was pretty excited to have Ford come back into my life so soon.
Not only did he work on Infinite Worlds – a time-travel/parallel universe setting which, as the title suggests, can encompass almost any other scenario or genre – but he created an award-winning caper for the game Paranoia, and a manual for people who wanted to play as the traditionally villainous Klingons in the Star Trek game.
And here’s where we come back round to Ford’s novels, and to the making of fun and brilliant things in the cracks and spaces of big-money enterprises.
Here is where we talk about The Final Reflection.