Debbie Gould is one of the librarians I work with in Parkes, New South Wales. She creates and delivers library programmes for the Currajong Disability Group. Currajong clients are people who require some degree of care. They are diverse in ability, with some who are nonverbal, some needing 24/7 care, and others who have learning disabilities. Debbie created a game for Parkes’ Fun Palace last month and was then able to share it with her clients in the group on one of their weekly visits.
Here’s Debbie talking about her work with the Currajong group, and how she brings Parkes’ philosophy of fun and open-ended learning to library users with disabilities.
At Parkes Library, we believe that libraries are about so much more than books and shelves. Our job is helping our whole community to learn, explore, and have fun on their own terms.
I started working with the Currajong Disability group at the start of 2012. I’ve been doing it for almost three years now, but the clients change and so I’m always adapting my programme to suit them.
In the early days, it was trial and error. I wasn’t concerned about not being able to relate to the clients, but I was concerned that I wouldn’t be able to provide a programme that worked for everyone, all the time. I wanted all the clients to enjoy their library time. As the weeks passed, I could see that the group did enjoy themselves. Their needs were met even though I was experimenting as I went along, finding out what was going to work best. That was part of the experience!
Building a relationship with the clients took time. It was important to watch and listen as well as present to the group. Clients have different ability levels, and my sessions had to take that into consideration.
In the group, we explore books and stories as well as practical and playful activities. I have found that the world of my clients is very factual. The world of fiction relies on imagination and a sense of “let’s pretend” which can be difficult for my clients. Concepts such as animal characters in books taking on human characteristics aren’t always understood. Quite often clients don’t get the punch line at the end of a story because it isn’t a “real” experience.
Clients work better with non-fiction and real life activities, where as many of the senses can be engaged as possible. Simple science experiments and activities are often popular. Each session I try to incorporate sight, hearing, touch, smell. Taste is explored sometimes but I have to be mindful that not all clients are able to take food by mouth and some have special dietary needs.
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When I designed a game for Parkes’ Fun Palace weekend, I chose to make a maze based on old sideshow games. Players had to drop a ping-pong ball into a slot and try to land on a high score. Age and ability was not a hindrance to playing the game I created. I saw the joy people had playing it at the Fun Palace, and knew that my clients would have a good time with it.
Watching the Currajong group play my game was interesting. They all interacted with it in different ways, but they were all excited to see the end result. They loved the mystery of just where the ball would land. Each of them played their own version of the game – even if it wasn’t quite what I’d intended, they still achieved the goal of landing a score with the ping pong ball.
Relationships are key to making this group work. Without a solid relationship between clients, carers, and the library, our sessions would not be successful. There is no way a programme could run and meet the goals set if the presenter was not mindful of the clients and their needs.
All relationships take time to develop; they need genuine interest, concern, and respect. A little bit of yourself has to be given in each session you present. If it isn’t, then you aren’t presenting effectively. Working with disabled adults is a privilege and it has been exciting to see each client share a bit of their personality in the sessions. The joy and reward from the sessions is priceless and being able to expand the world the clients live in is amazing.
Meanwhile at Zoe Toft’s Playing By The Book site, Tracie is interviewed by Zoe about the “Wonder-based library programmes” she creates for children and families. Tracie explains how you can create similar activities at home, school, or your own local library.
The Parkes team are among the most daring and resourceful librarians I’ve ever worked with – no project daunts them, from live action zombies to wading through chocolate pudding swamps. Stay tuned, because there’s much more to come from these amazing Australians.
I’ve just finished working on a Fun Palace in Parkes, New South Wales – Australia’s first. Taking place in public venues like museums, theatres, and libraries, Fun Palaces invite people to explore art and science on their own terms. In Parkes, that meant letting the community try their hand at games devised by local kids and teens.
Much like our zombie, time travel, and giant monster events, all the effort was in the preparation. If you set up the activities right, participants don’t need much from you on the day. Their own fascination draws them in – and keeps them engaged.
Preparation for something like this includes obvious stuff – admin, logistics, testing the games. Last year, we even managed to boil down the process to six bullet points. What gets missed in that brief version is the inspiration and writing phase, which involves a lot of long walks, daydreams, and listening to music. As David Mamet once said, writing is to hanging out as tasting food is to cookery.
I’ve always cherished that line. It’s one reason why, alongside Fun Palaces, I recorded a podcast about Transformers with Neill Cameron and Daisy Johnson this month. It let me hang out in the world of pop culture while planning for Parkes. That kind of thoughtful immersion is a vital underpinning of the events I run, because in many ways pop culture is the folk culture of this mediatized world. I think very hard and probably way too much about how to mine the media for ideas when creating events and opportunities to play in public spaces.
Today I want to talk about how action-adventure, that most popular and often least profound of genres, can be a fruitful source of inspiration. That’s not just because even the dumbest slam-bang narrative drips with messages about gender, society, power and culture. It’s because the very business of action-adventure is problem solving.
It’s the big day! Three hours from now, Australia’s first Fun Palace opens in Parkes Shire Library, New South Wales.
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Games designed and built by local kids and teens will be on display for the community to have a go over the holiday weekend. There’s also a chance to try Parkes Library classics like Paint Like Michelangelo, a dinosaur dig, and a few more surprises besides.
Events have a supervillainous theme this year because many of our activities were inspired by British author Louie Stowell’s book The School For Superheroes, so we’ll also be rolling out a superhero-themed tabletop roleplaying game. We worked with local teens to devise, design, and test this game, which is quick to learn, easy to play, and inspired by the work of sci-fi writer, activist, and journalist Cory Doctorow.
The game will be available for the whole community to play in or out of the library after the Fun Palace closes, and we’ll aim to share both the game and our design process online as soon as possible. In the meantime watch @parkeslibrary and @drmattfinch on Twitter for the latest updates over the long weekend!
In the meantime, let me leave you with a personal favourite from our pre-launch photo gallery.
The Parkes Shire Library is sponsored by a number of organisations including Charles Sturt University…which led to this glorious caption card on one exhibit of the kids’ games.
Next week, the national award winning team at Parkes Library host their first ever Fun Palace event. As you can see from the photos, we’re currently hard at work preparing…
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Fun Palaces take place on the weekend of 4th and 5th October 2014. You’ll find them in theatres, libraries, museums, and public spaces around the world. They give people the chance to take part in the exciting business of art and science, wherever they live. Thanks to the wonder of time zones, Parkes will be the first Fun Palace in the world to open its doors.
Theatre director Joan Littlewood and architect Cedric Price came up with the idea of Fun Palaces in the UK, back in the 1960s. They imagined “a laboratory of fun” that would serve as a pop-up community venue for both art and science.
The Parkes team will give the concept an Aussie spin, drawing on their tradition of immersive and interactive play. In previous years, Parkes’ librarians have organised thrilling zombie sieges and Godzilla battles. I designed these interactive games for Parkes with the idea that young players would generate unpredictable outcomes.
This year we’re putting even more power into the hands of children and young people. Over three days next week, Parkes Library staff will help local kids create their own challenges for the weekend Fun Palace.
Local teens will join library staff in mentoring younger participants, too. We’ve always been keen on the idea of mixed-age play, pitting teens against kids in 2013’s Big Box Battle. It’s really exciting that “graduates” from our previous games are now volunteering their time as Fun Palace mentors.
On the weekend itself, Parkes kids will share their creations with the whole community. There’ll be a special roleplaying event drawing on the inspiration of games like Dungeons and Dragons. There’ll also be a chance for families to try out some of Parkes Library’s greatest hits, including a dinosaur dig and “Paint Like Michelangelo“, plus a few more surprises besides. Many of our activities can be copied at home without fuss or expense, so that the spirit of fun continues beyond the weekend!
As you can tell from the photos, we’re still putting the finishing touches to next week’s event – plus, we aren’t going to over-plan. We want to be surprised and amazed by all the unexpected things our participants devise!
Stay tuned to this blog for more details next week – with a special pre-Fun Palace blog post on Friday 3rd October.