We come to the final instalment of this series on the forgotten but brilliant science fiction writer John M. Ford.
Over the last few posts, we’ve looked at how he made nifty comedy out of the Star Trek franchise, and how his interest in games allowed him to lend nuance to the usual goodies-vs-baddies-in-space shenanigans when he was playing in other people’s universes.
We also thought about why thinking science-fictionally matters when we try to find new ways of doing things for our communities, our organisations, ourselves. And we considered how good ideas move between the world on the page and the world beyond it.
I wanted to end by coming back to Ford’s actual life in Minneapolis. Read more