Fun Palaces Countdown: Entrepreneurship workshop with Tara Benson

As the 2015 Fun Palaces launch on Saturday 3rd October approaches, Lambeth Libraries are gearing up for their borough-wide, simultaneous 11-venue celebration of arts and sciences.

In the countdown to Lambeth Libraries’ Fun Palaces, I’ll be featuring some of the amazing activities and special guests we’ve got lined up for Londoners this weekend.

Today it’s the turn of entrepreneur Tara Benson, the founder & CEO of Here and Now.

Here and Now helps families find exciting activities in their local area. It was the Sun‘s website of the week in April.

Tara is a commercial marketer and entrepreneur with 26 years of experience in tech, consumer brands, publishing and communications. She has worked with start-ups, rapid-growth and established businesses such as Gumtree, PayPal, Mills & Boon, and Blackwood Distillers. Tara was the opening speaker at NatWest Bank’s 2014 “Marks…Set…Grow” business banking conference.

Tara’s Fun Palaces workshop on entrepreneurship and start-up culture will help people interested in founding, running, or developing their own business. It runs from 3-4pm at Clapham Library on Saturday 3rd October.

You can read an interview with Tara on ‘achieving super-human start-up stuff and bashing down the barriers for women’ at Womanthology, and also watch her 2014 ShedTalk on Youtube.

Find out more about Clapham Library Fun Palaces at the main Fun Palaces website.

Fun Palaces Countdown: Zine Making with #Citylis

As the 2015 Fun Palaces launch on Saturday 3rd October approaches, Lambeth Libraries are gearing up for their borough-wide, simultaneous 11-venue celebration of arts and sciences.

In the countdown to Lambeth Libraries’ Fun Palaces, I’ll be featuring some of the amazing activities and special guests we’ve got lined up for Londoners this weekend.

We’ve already heard about Stephann Makri’s Serendipity Tours, but Stephann isn’t the only City University staffer who’s contributing to Lambeth’s Fun Palaces this year.

There will also be a Zine Making Workshop run by City University at Clapham Library.

Ernesto Priego, lecturer and course director on the infamous #Citylis Library & Information Studies course, will be joined by student and library polymath James Atkinson, with additional online support from Queen of Zines and doctoral student of fandom Ludi Price.

They’ll be helping people at Clapham Library to make zines about any subject dear to their heart. Come along on the afternoon of Saturday 3rd October to explore the wild and wonderful meeting place of the Internet, personal obsession, scissors and glue…

Read more from Ludi, Ernesto, and me on the #Citylis Zine Workshop over at the #Citylis blog.

Fun Palaces Countdown: Serendipity Tours With Stephann Makri

As the 2015 Fun Palaces launch on Saturday 3rd October approaches, Lambeth Libraries are gearing up for their borough-wide, simultaneous 11-venue celebration of arts and sciences.

In the countdown to Lambeth Libraries’ Fun Palaces, I’ll be featuring some of the amazing activities and special guests we’ve got lined up for Londoners this weekend.

Today, it’s the turn of Dr. Stephann Makri of City University. Stephann and his student Shermaine Waugh will be running “serendipity tours” of Clapham Library from 2-3pm and 3-4pm this Saturday.

A Wordle of key terms related to Serendipity

Stephann is a Lecturer in Human-Computer Interaction at City University London and self-proclaimed ‘Prince of Serendip.’ His research on the nature of serendipity and how we can design to create opportunities for it has been published in leading academic journals and has also featured widely in the media, including on the BBC, in The Sunday Times and in Reader’s Digest.

On Saturday 3rd October, Stephann will invite Fun Palaceers to step out of their comfort zones, break with old habits, and find new ways to stumble on unexpected and rewarding information within the library. After an introduction to techniques of serendipitous browsing and creative exploration of information, Stephann will send you out into Clapham’s beautiful spiral library to forage for wonder amid the shelves.

Stephann Makri
Stephann Makri

There will also be opportunities to learn about, and even participate in, Stephann’s research.

For more information about Stephann’s work, visit www.stephann.com. And you can find Clapham Library’s Fun Palace at the Fun Palaces homepage.

All Your Base Are Belong To Us: Lambeth Library Fun Palaces

All Your Base Are Belong To Us

Just an update on the Fun Palaces project in the London Borough of Lambeth next month.

On Saturday, 3rd October, eleven venues run by Lambeth Libraries and Lambeth Archives will open their doors for people to try their hand at the arts and sciences, storytelling and play, exploration and adventure.

Novelist, therapist, and radio host Lucy Beresford will be joining us at Clapham Library for a Q&A session, as will the entrepreneur Tara Benson, founder and CEO of Here and Now. Staff from City University will be running zine workshops and library tours exploring the science of serendipity.

At Waterloo Library, Chris Thompson of Orbital Comics will be running a comics creating workshop and recording a special episode of his Pop Culture Hound podcast.

In Brixton, Louie Stowell – who worked on Australia’s Parkes Library Fun Palace in 2014 – will be running sessions based on her new book The Astronaut’s Handbook – alongside participatory theatre from Needless Alley Collective and the launch of a new game from the kids’ Code Club led by Lambeth Libraries’ Zoey Dixon.

Zoey Dixon of Lambeth Libraries
Zoey Dixon of Lambeth Libraries

At Upper Norwood Library, there will be special board game and tabletop roleplay sessions from Andy Horton, librarian at Regent’s University – and across the borough, you’ll also find jewellery making, firefighters, art, science, dance, play, and all kinds of creative mayhem.

Stella Duffy, co-director of the national Fun Palaces event, will be leading a walking and writing tour of Lambeth, visiting each one of our library venues.

The Fun Palace vision – of participants not audiences, of locally made art and science and play – exemplifies the best work that I’ve seen in libraries, galleries, and museums over the past few years.

Fun Palaces remind us that libraries are about so much more than shelves (PDF) and they make space for wild play as well as more structured activities.

In Lambeth, our partnership with Orbital Comics builds on experience devising collaborations between retailers and libraries in New Zealand and Australia.

In a time of budget cuts and austerity, Library Fun Palaces emphasise community collaboration and the power of volunteering, while still recognising the unique skills which professional librarians have to offer.

Most importantly, Fun Palaces focus on arts provision for all, not just for a privileged centre.

Lambeth Libraries’ Fun Palaces run across the borough on Saturday 3rd October 2015.

Find out more at the Fun Palaces website.

Fun Palaces workshop at Brixton Library

Today, Fun Palaces kicked off in earnest at Lambeth Libraries, with a workshop for staff and allies from libraries, universities, businesses, and the wider community.

You can see more of the event via Storify:

Creative practice, research, and syzygies with Kim Tairi at EBLIP8

Portrait of Matt Finch by Kim Tairi
Portrait by Kim Tairi

I’m featured in Swinburne University librarian Kim Tairi’s keynote for EBLIP8, the Evidence Based Library and Information Practice Conference today, talking about research practice and cultural programming. People so often think of research in terms of the sciences and quantitative data, it was good to think about it from the perspective of a creative practitioner with a humanities background.

Also, Kim sketched me from our Skype conversation above – I don’t think I’ve ever been drawn before…

The word Kim and I latched onto in our Skype discussion is “syzygy” – and before too long, I’ll be telling you why in a blog post on this site. In the meantime, you can find out more about Kim’s keynote online and also it’s worth following her on Twitter – @kimtairi.

“At last, something I can talk about!” – Fun Palaces at Lambeth Libraries

After a stint carrying out research for publishers and media productions – projects which I’ll look forward to talking about when I’m allowed to! – I’m pleased to announce that I’ll be working as a creative producer with the London Borough of Lambeth, helping their library staff to devise and deliver ten Fun Palaces with local communities on Saturday 3rd October 2015.

Fun Palaces are the international movement creating pop-up venues for communities to try their hands at science and the arts. Last year, I worked with Parkes Library on Australia’s first Fun Palace which incorporated tabletop games and supervillainous challenges alongside creative play for all ages.

I’m looking forward to taking things further with Lambeth in 2015. Our events will tie in to Black History Month and feature a range of stargazing, cybernetic, all-embracing, all-ages art and adventure. Watch this space for more news.

In the meantime you can read my article “Pushing the Limits: Play, Explore, Experiment” for British librarians’ in-house magazine CILIP Update, which looks at Fun Palaces alongside other arts and community adventures from the UK, Australia, and New Zealand:

CILIP Update Finch Article Cover Image

Sign up to create your own Fun Palace at the Fun Palaces website.

Wild play: fun and freedom in cultural institutions

Choose what you want to do … dance, talk, or be lifted up to where you can see how other people make things work. Sit out over space with a drink and tune in to what’s happening elsewhere in the city. Try starting a riot or beginning a painting – or just lie back and stare at the sky.

– Fun Palace draft design, 1961

It’s been satisfying to watch the message of play spread across museums, libraries, and other public institutions over the last few years.  It’s timely, as the entertainment industry, too, begins to explore participatory and immersive forms of engagement. Events like Fun Palaces remind us that play is a vital element of learning and exploration. Play in cultural spaces, public or private, can promote self-directed learning, creative development, or simply the joy of using your imagination.

Now I’m wondering if play could get even wilder.

I guess structured or programmed play is great, insofar as it reminds people working in museums, galleries, and libraries to offer more than just colouring-in when they provide kids’ activities. But what that programming mustn’t do is mistake itself for schooling. Play belongs to all ages, and institutions should avoid controlling play to such an extent that it just becomes formal education all over again.

Scott Eberle of America’s National Musuem of Play has blogged brilliantly about going beyond structured play, using the example of “riotous” champion skier Bode Miller:

Raised in rough country New Hampshire, homeschooled in a household without electricity or indoor plumbing, he’s at home in the woods alone with his rambling, original thoughts.[…] Miller’s goal, the personal objective that superseded all others, was to pursue speed and fun. Let the medals fall where they may; winning or losing were merely by-products of this unruly pursuit. Usually the strategy worked for him, but wipeouts, too, are quite beside the point for Miller. (“I was having the greatest time making mistakes, crashing,” he once said.) He has instead set out to explore human capability, gravity, and his equipment’s tolerances at the limits of performance—“to ski as fast as the natural universe will allow.”

Skiing on the brink this way, trading control for fun, he plunges downhill “right on the edge of what my skis and the snow will hold up to.” A brilliant French thinker, the play-theorist Roger Caillois, once looked for a name for this special joy, the dizzying pleasure of swings and roller-coasters and stunt-flying and steeplechase and skiing. “Vertigo” came close. But in the end he borrowed a Greek word that fit better: ilinx, “the whirlpool.”

Eberle’s piece resonates well with a blog post written last year by Anna Cutler, director of learning at London’s Tate Gallery. Cutler argues that cultural institutions like theatres, galleries, and I would add libraries, should not “replace or mimic school’s curricular aspirations, since that is, after all, the specialism of schools and the expertise of teachers.”

She goes on to write:

I have yet to meet a teacher who has said that they come to any cultural institution or event to create the same conditions as their classroom. In fact, they are in search of different and more expansive experiences for their students. I suggest that it is the responsibility of cultural institutions to offer ‘more than’ and ‘different from’ what can be achieved in school, to provide experiences and learning opportunities that can only happen outside the classroom and that support what the teachers do by taking a journey beyond the letter of the curriculum.

The wild ride Eberle describes on the ski slopes, the sense that you can have “the greatest time making mistakes, crashing”, can happen in cultural institutions too. Sport, art, and games all offer opportunities to go off the currricular piste, pursuing instead the dizzying pleasure “at the limits of performance.”

Fun Palaces showed how this feeling of playful exploration could flourish in communities of all kinds around the world, using partnerships to extend the reach and capacities of individual institutions. 2013’s zombie siege in Parkes, Australia – a pretty wild ride in itself – was a library event run together with local schools, cops, firefighters, and student volunteers from Charles Sturt University. This chimes nicely with R. David Lankes’ call for public libraries to “unleash” their communities, rather than attempting to be all things to all people.

So – can we trade control for fun in arts and culture? That might be scary: when we acknowledge that everyone has some creative contribution to make in life, we surrender the old privileges of authorship and prestige along with the old constraints. But even when budgets are tight – especially when budgets are tight – we must take opportunities to innovate, whether that’s  in publishing, universities, galleries, or museums.

What would happen if these institutions went off-piste? What lies at the limits of performance?

Beangrowers, Big Brothers, Time Travel, and Play

I’ve got a few blog posts lined up over the coming weeks. I’ve just met a number of deadlines, and the break allows me to turn some of my notes into text fit for human consumption.

Big Brother Timebomb logo

Raiding TV for inspiration

Late last year, I wrote about using action-adventure stories from TV, movies, and comics to inspire new play activities. I’m a geek for old telly: the shows of the past offer great inspiration for today. The technical constraints and different pace of television from fifty years ago means that heroes often faced perils which are easy to mimic in a setting like a library or museum.

There’s no shame in plundering the past, either. Present-day TV producers do it all the time. Robert Thirkell’s excellent book on reality TV, C.O.N.F.L.I.C.T., tells us how Jane Root, an executive producer with a stellar career at Discovery Network and the BBC, drew on her own nostalgia to create compelling new formats:

You know how we came up with I Love The 1980s[?…We rewatched] The Rock and Roll Years. David Mortimer and I got Rock and Roll Years out of the BBC archive because I’d remembered it from when I was a child. A lot of the younger BBC team had never seen it and I showed it to them in my office and said, “What could we do that could bring this show back?” I Love The 1980s, the hit the team went on to create, turned out to be even bigger in America, where it ran on VH1 for years.

Get Real

I’m also a sucker for reality TV, although these days I find I’m usually too busy to keep up with it. Big Brother, with its cast of housemates trying to complete challenges, avoid eviction, and not go bonkers over ten weeks, was always one of my student favourites. I still remember characters like the drama queen Makosi from BB6 or the kilted rebel Sandy from BB3, a personal shopper who managed to escape from the house over a wall.

People get sniffy about reality TV, but it’s really no different to drama or comedy: you create a format which offers exciting situations, and then set it loose like a shark in the sea, moving forward, consuming new contestants, new scenarios. Great formats like Doctor Who, Family Feud (Family Fortunes in the UK), or Big Brother, run and run.

What’s more, reality puts people who aren’t entertainment professionals in front of the camera. For all that we might deride reality show participants as wannabes, and for all that they’re at the mercy of production teams, those contestants are also an example of the barrier breaking down between audiences and artists.

Bean Brother

When I was an infant school teacher, I worked with a class of thirty kids, most of whom didn’t speak English at home. One term, we had to grow a bean from a seed on a wad of damp cotton wool in a plastic cup. I remember doing the same when I was a pupil. It’s one of those rites of passage every British kid goes through, the foundation of natural science: infants starting to practice taking measurements and observing living things carefully.

I wanted my class’ bean experiment to be lively and fun, so we reimagined our science project as “Bean Brother”. Each day, we’d play Paul Oakenfold’s iconic Big Brother theme tune before bringing our plants out before the class.

My long-suffering teaching assistant would put on a Geordie accent to mimic Marcus Bentley, the famed narrator of UK Big Brother. Our kids would use a video camera to report on their bean’s growth in a “televised update from the Bean Brother house” before drawing, writing observations, and completing their other science tasks. They were engaging with elements of the pop culture that surrounded us, doing serious learning about science, using audiovisual equipment to record their own stories, and best of all, they were playing while they did it. Bean Brother made the daily routine exciting, incorporated modern media both as something to consume and create…and each anonymous bean took on its own life as a contestant for our class to cheer on.

This year’s UK Big Brother is called “Timebomb.” You can see the trailer here:

I’m excited, looking at the iconography lifted from Doctor Who, steampunk, and the Transformers movies. Earlier this year, Celebrity Big Brother drew on the imagery of dark fairytales, but this new series is even closer to my heart. Russell T. Davies’ superlative run on Who already featured a Big Brother episode and now I’ve started to think of the Big Brother house as a TARDIS control room.

I’m curious to see how the Big Brother production team apply the concept of “time distortion” to a reality show. It’s harder to mess with causality in a live production than a scripted, pre-recorded series. Whatever they get up to, and however well it works, I think that anyone who is interested in play, cultural programming, and community outreach should take a good look at what Big Brother producers Endemol are up to this year.

Read more about the new UK Big Brother at Digital Spy, and to see what a time travel themed play activity in a public institution might look like, go check out Auckland’s citywide 2013 heritage programme, TimeQuest.

The Thrill of Heritage: Playful, postapocalyptic, postcolonial cultural programming

TimeQuest Postapocalyptic Auckland Skyline by Nicola Brady
TimeQuest Postapocalyptic Auckland Skyline by Nicola Brady

Heritage is one of the most exciting challenges in community outreach. It’s an opportunity to dispel the myth that the past is staid or somehow divorced from the present. Many public and private bodies hold weird and wonderful archives, unique traces of the generations that have preceded us.  Everything we do and dream is rooted in what has gone before, whether we like it or not, and yet the past is not fixed, as we uncover new truths, new ways of looking at those who have gone before us. The strange and beautiful thing about historical narrative and memory is that even a path you’ve already trodden can still change course in retrospect.

Two years ago I visited Auckland in New Zealand for a six month contract as Service Development Adviser to the city’s libraries. My brief was “to push the boundaries in how our large public library network creates innovative programmes for children and young people […] to inspire others to experiment and learn from the experience of working in fresh, even unexpected ways.”

During my stay, Auckland celebrated its 2013 Heritage Festival, an annual “opportunity for everyone, locals and visitors to Auckland, to celebrate and remember our past and discover our heritage.”

With my Auckland Council hat on, I looked for ways to make the past thrilling, and immediate, and to create opportunities for each neighbourhood library to take responsibility for devising and delivering inspired, playful programming.

A trip to Chromacon, the city’s festival of illustration, led to a meeting with British expatriate artist Nicola Brady. Her drawing of a crumbling present-day Auckland was the perfect inspiration for a time-travelling heritage event.

Nicola’s doomy vision provoked questions: What if we made our heritage programming about both the future and the past? What if we turned it into a dynamic mission of rescue, with participants making their own choices about the value of history?

TimeQuest was born: a season of cultural programming for the school holidays, with a heritage theme and an overarching narrative:

Auckland, 2379. It’s the end for planet Earth – a red sun burns in the sky and the ground is parched of life.

The last survivors are preparing to leave for a new home on the other side of the galaxy, when the scientist Maia completes her greatest invention – a time portal that can take you to any moment in Auckland’s history.

Her plan: to send you back in time to recover the best books, art, and objects from New Zealand’s past. Time has run out for the planet Earth, but we can still rescue the best of our heritage and take it with us to our new home.

Where will you go – and when?

What will you choose to save?

Time Quest – Raid the past to save the future.

For me, it was important to create a storyline which respected New Zealand’s bicultural past and future. If we were going to imagine a postapocalyptic science fiction setting, it would be one where Māori identity was front and centre. Our defiant genius hero would be a Māori woman and a scientist, who invited TimeQuest participants to make their own decisions about the value of heritage, rather than accept some dusty authoritarian imposition.

My Auckland supervisor, Peter Thomas, is a Māori public servant with extensive experience offering guidance and representation to government bodies working in New Zealand. He helped us to choose the right name for our rebellious female science-hero, and also took me through the process needed to approve the use of a quote I’d found at Auckland Museum, which became the motto of TimeQuest:

“Haere mai, e tai, kei te wera te ao”

“Come and see, the world is going to be burned”

These were the words recalled by an eyewitness to the 1886 eruption of Mount Tarawera, a violent natural disaster which decimated communities. I had seen the quotation in a display on volcanoes and earthquakes at the Auckland Museum, and saw it as a symbol of our programme’s link between an imagined future and authentic historical accounts. Peter helped guide me through the sensitivities around using a quotation in this way.

To balance out the gravity and drama of our programme, we also created an alternate promotional image which was friendlier and more cartoony, for TimeQuest events featuring younger children.

Auckland Libraries - Timequest
Auckland Libraries – Timequest logo

Having established our storyline, we wanted to be sure that local communities would create their own events and not just copy some central voice of authority. We wanted local stories, local histories, local art, and local play – so rather than create a prescriptive centralised programme, we created a resource pack with eight model activities to serve as inspiration for local librarians to devise their own versions.

By kind permission of Greg Morgan and the team at Auckland Libraries, I’ve been allowed to share the Auckland Libraries TimeQuest 2013 Mission Pack here as a PDF download. 

Our simple missions included robotic dress-up, Nerf gun battles, creative writing, and research activities for a variety of age ranges. In many ways these events were the forefathers to later projects like Time Travel Detectives, Write Your Own Urban Myths, and Big Box Battle.

Auckland’s librarians ran with the inspiration they’d been given and came up with sessions such as these:

  • Time travellers from the year 2379 are on their way to find out information about the culture and life of the tweens and teens of today. They’ve asked us to make a teen’s room that they can teleport to the future. Help us to design and decorate a representation of what a teen’s room looks like in 2013.
  • Life in 2379 is rather bleak. With the sun burning out, life on earth is dying. The time travellers have come back to 2013 to gather enough knowledge and resources to save the future generations. But they will need enough sustenance to do this. Tweens and teens will be asked to investigate the vitamins and minerals humans need to keep healthy and strong. They will then be blending up some fruity concoctions for the travellers to take back with them to help them save the world.
  • Time travellers, to slow the sun and save the future you have been asked to bring back to the future Maui, the Māori hero of How Maui slowed the sun. Listen to the story and help Maui to catch and slow the sun again by making your own fishhooks and ropes.

It was great to watch local librarians take on the challenge and the opportunity of a heritage programme that left space for their own creativity. TimeQuest was just one of many experiments in Auckland over my six month stint there: everything from zombie battles to librarians in comic book stores and a national youth libraries conference.

Over the last couple of years, I’ve watched with pleasure as participatory, local, and lively approaches to culture and creativity have spread. For me, the most promising model for a decentered, participatory approach to the arts in local communities has been Fun Palaces, the British event co-directed by the Kiwi-raised Stella Duffy from an original 1960s idea by Joan Littlewood and Cedric Price. If it’s true that the neighbourhood public library is the gateway to all human knowledge and culture, then Fun Palaces are a beautiful fit for libraries’ swashbuckling cultural mission.

You can download the Auckland Libraries TimeQuest 2013 Mission Pack here as a PDF file – and read more about the project in my blog “A Scientific Romance for Libraries.”