Traditional games, digital spaces: USQ + Queensland Museum Network

In 2017, I spent six months developing special community engagement projects for the University of Southern Queensland (USQ).

I had a wide remit to find new ways to connect with the local community, pilot external partnerships, and encourage innovation in line with a new service model being rolled out across the university’s Scholarly and Information Services division (SILS).

During that time, among other projects, Dr. Kate Davis and I won & delivered the division’s first external tender; SILS partnered with the university’s radio school to pilot podcasts bringing together academic experts, artists, and professionals from across Australia; and we joined forces with Ann Arbor District Library in the US to offer coaching & professional development.

This week saw the announcement of another project coming to fruition: a partnership between staff on the university’s Toowoomba campus and Cobb+Co Museum, the local site of the Queensland Museum Network.

Cobb+Co’s Learning Officer Tony Coonan worked with SILS’ Zoe Lynch and Shane Gadsby to develop a browser-based version of Burguu Matya, a traditional game attributed to the Wiradjuri people.

The game had been available to play in physical form at Cobb+Co’s Binangar Gallery, dedicated to Aborginal and Torres Strait Islander peoples. Zoe and her team of media designers, invited to explore external partnerships, proposed developing an online version which could be played on devices both within the museum and statewide.

The successful small-scale pilot tested the SILS in-house media design team’s capacity for work with external clients,  strengthened relationships between the university and its local community, and explored the opportunities for USQ to enrich the cultural and learning offer for both the people of Toowoomba and users of the wider Queensland Museum Network. The future relationship between the university and the museum will be structured and enhanced by a memo of understanding.

You can read more about the project at the USQ website.

Marvellous, Electrical: Distant Lands Are Not So Far Away

Pop stars at the fall of Communism. A man who builds imaginary tools to solve problems that never were. A mining engineer who made a ten-tonne truck disappear through a metre-wide tunnel.

Approaching the end of the year and the final instalments of Marvellous, Electrical, we’re joined by two humble figures with secret artistic careers.

Andy MacDonald, factory supervisor at Queensland’s Cobb + Co Museum, recounts a life spanning mining, sculpture, stage design, and jet fighter maintenance in Part 1 of The Fitter And The Handyman.

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Then Alf Klimek, doing odd jobs and broadband installation in Melbourne, reveals an unexpected career as a Berlin-based Cold War pop star.

You can also see two years’ back catalogue of Marvellous, Electrical over at the newsletter’s Google Maps page. Distant lands are not so far away…

What’s next

From May, I’ll be joining the University of Southern Queensland for six months supporting “proactive, strategic, and sustainable engagement with key stakeholders and communities internal and external to USQ.”

Working with Professor Helen Partridge and her fab team in USQ’s Scholarly Information and Learning Services division, I’ll be acting as a coach and catalyst to raise awareness, understanding, and capacity in maintaining a sustainable community engagement program.

I visited USQ last year to talk about community engagement, healthcare, storytelling, digital media, and what really listening to people and technology in Australia might entail.

This new adventure is going to be cracking good fun – but there’s still a few more exciting things to come out of my extended residency with the State Library of Queensland, so watch this space.