Tiger the goat makes a record high jump – State Library of Queensland Archives
As part of this new adventure, I’ll be launching a weekly e-mail newsletter called Curious, Mysterious, Marvellous, Electrical. In it, I’ll share some of the things I find on my journey through the past, present, and future of Australia’s Sunshine State.
Today I’m running an event for Dulwich Picture Gallery’s Off The Wall series of teen workshops. Dulwich is the oldest purpose-built public art gallery in the world and this year I’ve been working with them on outreach events which address 21st century challenges in making art with communities.
Escher is currently undergoing something of a reevaluation, as Darran Anderson captures in his review of the exhibition. The artist, once seen as a creator of mere visual tricks, more suited to student-dorm posters and video game designs than critical interrogation, might now be recognised as influential and intriguing in ways we’d previously overlooked. This process of recognising the artist and his works afresh has parallels to the work of detectives re-opening a cold case; returning to the accumulated files, seeking new evidence, and trying to see it all from a fresh perspective.
Solving crimes is never really about arriving at a final truth; it’s about making a story which more closely and convincingly tends to the evidence at hand. This process also applies to the business of art history, and the activities which ran at Dulwich today.
Critical examination of Escher’s biography plays a part in our reopened investigation. Divorced from context, sold as a poster, used as the background of an old video game, an Escher landscape can look impersonal, technical, heartless. Nowadays, however, we recognise the ways in which Escher’s mindscapes are grounded in personal experience and observation. His youthful travels in Italy seem to have informed works like Belvedere; Escher’s visit to the Alhambra in Spain shaped his later explorations of pattern and tessellation. Micky Piller, curator of the Escher Museum in the Hague, recently discovered that many architectural elements from the artist’s “impossible worlds” can be found in the stairwells of Escher’s old high school.
For young people creating art, Escher offers a range of possible paths to explore. His Italian and Arabic influences demonstrate the way that leaving home for travel and adventure can provoke and inspire deeper reflection. At the same time, the fact that Escher returned to, and spent most of his life in, the Dutch town of Baarn reminds us that wonder can be generated in even the most ordinary of settings. In an age when we are increasingly preoccupied with the need for technological skills and scientific thinking, Escher reminds us that mathematics, science, and technology are always grounded in feeling, in human possibility, in a sense of wonder. As Anderson puts it:
The view of mathematics and science as purely and coldly intellectual exercises is exposed as inaccurate in Escher’s work; they are at work everywhere in nature; indeed, they are how we interpret the cosmos.
Countless books, movies, and shows from Harry Potter to Labyrinth and Doctor Who (which named an episode after Escher’s Castrovalva) have helped us to explore Escher’s cosmos by placing characters within their impossible architecture, lending life and motion to his precise, troubling geometries.
The figure of Escher, “modest yet colossal”, challenges our ongoing attempts to pigeonhole creative work. He is at once popular and ubiquitous to the point of banality, yet also marginal, his work set aside by the art-critical establishment. If his work has been dismissed on occasion as a “juvenile curiosity”, perhaps we should think on the current debate in which literary critics disparage YA literature, written for adolescents. Juvenilia has never been a weaker term of critical disparagement, in an era when young people are finally being accorded some of the power and voice to which they are entitled, and in which so many of us still feel the tensions and complications associated with adolescence. If Escher prints like Other World and Relativity are haunted by the traces of the artist’s high school experience, maybe he is the secret YA artist we never knew we had.
The contradictions abound. For the viewer, Escher made visual puzzles for which there was no solution; for artmakers, he found solutions to challenges in perspective which had no real-life equivalent. His work is “cold” and technical, yet steeped in personal experience and memory: the villages of Italy, the school of his youth, the tiles of the Alhambra where he imagined “a place of serenity where the universal laws of physics were everywhere and yet somehow might not apply.”
In Your Mind Is The Scene of the Crime, visitors explore this blend of the personal and perspectival when they are given visual and textual clues from the life of a mysterious woman. These photographs and snippets of prose will form the basis for a collaborative 3D visual artwork, creatively reconstructing a life story from limited cues.
In solving the mystery of a stranger’s life, and the challenge of juxtaposing images in three dimensional space, our Dulwich detectives will discover that solutions are only ever provisional; that the neatest account of the cosmos may defy the laws of nature; and that your mind is always the scene of the crime.
It’s been an eventful weekend, and I’m five days out from running a day-long experimental project here in the UK – more on that further down the line – but I wanted to share some of the excitement from yesterday’s International Games Day at the British Library (BL) in central London.
Gary Green of Surrey Libraries invited me to join the team of volunteers who were running events under the leadership of BL Digital Curator Stella Wisdom.
There were video games, board games, and some that were just a little off the wall, including the bizarre German box-stacking game Ordnungswissenschaft:
We were able to play this by repurposing the boxes from the infamous Comic Book Dice, which had also made a visit to the BL.
I got introduced to the German game by gaming aficionado Ross Fowkes. Ross also showed me a digital jousting game which used motion sensors and the music of Bach in multi-player battles.
“Johann Sebastian Joust” was inspired by a party game played with lemons and spoons. One quick trip to the supermarket later and we had unleashed the Lemon Knights in the heart of the library.
Both the BL’s child-friendly daytime sessions and the later evening event were great successes, with lots of visitors trying their hand at games old and new. Stella and her team did an incredible job playing host to a wide range of people and offering some truly bizarre activities. (Libraries are sometimes cautious about wild play, so I was delighted that Stella gave us permission for a full-on lemon battle in the shadow of the venerable stacks).
I’m happy to announce something that has been brewing for a while: in the new year, I’m off to Brisbane for a twelve month stint as Creative in Residence at the State Library of Queensland.
I’ll be working with the Library’s Signature Team to develop programming, partnerships, and community participation across Australia’s Sunshine State.
You can expect the usual blend of fun, play, challenge, and adventure, with a uniquely Queensland flavour.
The new role kicks off in January 2016. More news then!
‘Jumping for joy’ image (1918) from State Library of Queensland archives
In 2010 and 2011, the city of Christchurch faced the most severe natural disasters in the history of New Zealand / Aotearoa. The librarians of “ChCh” responded to the crisis with flexibility, courage, and innovation.
I wrote about the Christchurch quakes and the response of Kiwi librarians for CILIP Update, the in-house journal of the UK librarians’ association, CILIP.
Just a quick update to tell you I’ll be speaking at two events this month.
This Sunday, 8th November, I’ll be presenting at the Thinking Through Drawing symposium in London, making 3D biographical comics with attendees in a session on “Play, Chance, and Comics”.
Some projects make a big splash right away. With others, it’s something of a slow burn.
Just as the sun sets on this year’s Fun Palaces, I was pleased to see an old programme finally achieving its potential back in Aotearoa New Zealand.
Auckland Libraries have just launched Reading Between the Wines, a monthly book club which tours bars in the central suburbs of New Zealand’s biggest city. Librarians bring a selection of books to the bar for patrons to check out and discuss on the first Thursday of each month.
I’m often rattling on about play in libraries at this site – from online games to live action roleplay – but this week I wanted to point out that a playful attitude to knowledge can apply at many levels of library service.
Wendy Foster is Knowledge Services Manager for Glangwili Library at West Wales General Hospital and chair of the All Wales Health Information & Libraries Extension Service (AWHILES).
Every year at the AWHILES conference, library suppliers attend as sponsors, exhibitors, and participants. It can be hard to give all of them sessions to talk with the delegates who attend from across Wales, so this year Wendy’s team of healthcare librarians hit on a novel approach: supplier speed dating.
In groups, the delegates toured the conference’s fourteen exhibitor stands, with six minutes to quiz each supplier before they moved on.
I’ll be talking about digital comics projects including the Fun Palaces Comic Maker and a new version of Comic Book Dice from Manila’s Museum of Contemporary Art and Design, plus my game for The Lifted Brow, “A Tear in Flatland“.