Wendy is an artist, designer and teacher who employs light to create works on paper and fabric – particularly blueprint-style ‘cyanotypes’. Her prints are held in the collections of Warrnambool Art Gallery, the Australian National Gallery, and private owners.
Peter is a composer, sound designer, and audio-visual artist whose work includes sound design for films The Ring and Rango and additional design for Mad Max: Fury Road, as well as a sound installation in the Qantas first-class lounges in Sydney and Melbourne.
I’ve previously worked with Ettamodern and Scribbletronics on the Time Travel Detectives roleplay, which was built around two of Peter’s digital artworks. This children’s event blended steampunk adventure, optical illusions, and tablet technology to help kids explore Australia’s past and the scientific method.
My latest column for Library as Incubator explores the links between libraries and musicians, from Glenn Gould’s radio documentaries to English community choirs and digital experiments in today’s Australia.
Inspired by the work of M.C. Escher, the event saw teens exploring comics and biography through thirty boxes containing text and images from the life of a mysterious woman.
Over the course of a two-hour session, participants transformed the thirty boxes into individual artworks which together formed a biographical installation: a three-dimensional comic book which used perspective and storytelling to respond to the facts and feelings of a stranger’s life.
Today I’m running an event for Dulwich Picture Gallery’s Off The Wall series of teen workshops. Dulwich is the oldest purpose-built public art gallery in the world and this year I’ve been working with them on outreach events which address 21st century challenges in making art with communities.
Escher is currently undergoing something of a reevaluation, as Darran Anderson captures in his review of the exhibition. The artist, once seen as a creator of mere visual tricks, more suited to student-dorm posters and video game designs than critical interrogation, might now be recognised as influential and intriguing in ways we’d previously overlooked. This process of recognising the artist and his works afresh has parallels to the work of detectives re-opening a cold case; returning to the accumulated files, seeking new evidence, and trying to see it all from a fresh perspective.
Solving crimes is never really about arriving at a final truth; it’s about making a story which more closely and convincingly tends to the evidence at hand. This process also applies to the business of art history, and the activities which ran at Dulwich today.
Critical examination of Escher’s biography plays a part in our reopened investigation. Divorced from context, sold as a poster, used as the background of an old video game, an Escher landscape can look impersonal, technical, heartless. Nowadays, however, we recognise the ways in which Escher’s mindscapes are grounded in personal experience and observation. His youthful travels in Italy seem to have informed works like Belvedere; Escher’s visit to the Alhambra in Spain shaped his later explorations of pattern and tessellation. Micky Piller, curator of the Escher Museum in the Hague, recently discovered that many architectural elements from the artist’s “impossible worlds” can be found in the stairwells of Escher’s old high school.
For young people creating art, Escher offers a range of possible paths to explore. His Italian and Arabic influences demonstrate the way that leaving home for travel and adventure can provoke and inspire deeper reflection. At the same time, the fact that Escher returned to, and spent most of his life in, the Dutch town of Baarn reminds us that wonder can be generated in even the most ordinary of settings. In an age when we are increasingly preoccupied with the need for technological skills and scientific thinking, Escher reminds us that mathematics, science, and technology are always grounded in feeling, in human possibility, in a sense of wonder. As Anderson puts it:
The view of mathematics and science as purely and coldly intellectual exercises is exposed as inaccurate in Escher’s work; they are at work everywhere in nature; indeed, they are how we interpret the cosmos.
Countless books, movies, and shows from Harry Potter to Labyrinth and Doctor Who (which named an episode after Escher’s Castrovalva) have helped us to explore Escher’s cosmos by placing characters within their impossible architecture, lending life and motion to his precise, troubling geometries.
The figure of Escher, “modest yet colossal”, challenges our ongoing attempts to pigeonhole creative work. He is at once popular and ubiquitous to the point of banality, yet also marginal, his work set aside by the art-critical establishment. If his work has been dismissed on occasion as a “juvenile curiosity”, perhaps we should think on the current debate in which literary critics disparage YA literature, written for adolescents. Juvenilia has never been a weaker term of critical disparagement, in an era when young people are finally being accorded some of the power and voice to which they are entitled, and in which so many of us still feel the tensions and complications associated with adolescence. If Escher prints like Other World and Relativity are haunted by the traces of the artist’s high school experience, maybe he is the secret YA artist we never knew we had.
The contradictions abound. For the viewer, Escher made visual puzzles for which there was no solution; for artmakers, he found solutions to challenges in perspective which had no real-life equivalent. His work is “cold” and technical, yet steeped in personal experience and memory: the villages of Italy, the school of his youth, the tiles of the Alhambra where he imagined “a place of serenity where the universal laws of physics were everywhere and yet somehow might not apply.”
In Your Mind Is The Scene of the Crime, visitors explore this blend of the personal and perspectival when they are given visual and textual clues from the life of a mysterious woman. These photographs and snippets of prose will form the basis for a collaborative 3D visual artwork, creatively reconstructing a life story from limited cues.
In solving the mystery of a stranger’s life, and the challenge of juxtaposing images in three dimensional space, our Dulwich detectives will discover that solutions are only ever provisional; that the neatest account of the cosmos may defy the laws of nature; and that your mind is always the scene of the crime.
We spent four hours on the streets of South London, playing Comic Book Dice, getting people to dress up as figures from historic paintings, and sharing strange facts about art from the Dulwich collection – like The Takeaway Rembrandt, the second most stolen painting in the world…
The NCS teen volunteers will be running their own, completely self-directed art event, PROJECT SCREAM, in Ruskin Park on Saturday 26th September.
I’ll be back at Dulwich in December for my event Your Mind Is The Scene of the Crime, an activity which invites you to explore what lies in others’ hearts, delve into the dark side of the gallery, take secrets and lies and make them into art.
Your Mind Is The Scene of the Crime is part of Dulwich Picture Gallery’s Escher season. More news soon!
We’ll be running hands-on art events for visitors to the festival, exploring what arts outreach looks like beyond the gallery walls and getting our young volunteers to work as mentors, workshop leaders, and creators in their own right. All very Fun Palaces – can you sense a recurring theme this autumn?