I joined multimedia artist Peter Miller a.k.a. Scribbletronics to talk about his work creating art from the digitised collections at the State Library of Victoria.
Our conversation ranged across questions of serendipity and creativity, empathy and respect for historical figures whose images we use, and the sheer delight of experimenting with visual art in the archive.
Societies and cultures live there which have, for thousands of years, considered that the land itself has spirit and agency.
On the same land, Australia has built prosperity from the extractive industries, using technology to remove resources from the ground in a way which has global impact.
How can these values be reconciled? What part do science and technology centres have to play in the debate about our sustainable future?
“A long time ago, when I was a child, I went to a Science Centre. Back then, there was nothing like it – a truly hands-on space of adventure and learning, in an age when most museums kept their exhibits under glass.
“On most of the Science Centre exhibits, you turned a crank, hoped to see something awesome happen – then read the didactic to see what you were supposed to have learned.
“Pedagogy has moved on, but so has the world. What happens when you “turn the crank” of science and causality breaks down? What happens when social and natural systems collapse, public trust fractures, and old worldviews reveal their blind spots?
“What would the ‘Post-Normal Science Centre’ look like?”
The project, which ran through 2018 and early 2019, comprised research, interviews, survey and workshop design, plus co-writing the finished plan with Supreme Court Librarian David Bratchford.
Researching and writing the plan gave me the opportunity to explore one of the most fascinating and challenging sectors of the information profession – the law.
It draws on research I conducted with the University of Southern Queensland’s Kate Davis and conversations with Rafael Ramírez of Oxford’s Saïd Business School.
The article explores the possibility of using public libraries as hosts for deeply local scenario planning initiatives, putting foresight tools commonly used by policymakers, big business, and the military in the hands of grassroots communities.
In 2017, I spent six months developing special community engagement projects for the University of Southern Queensland (USQ).
I had a wide remit to find new ways to connect with the local community, pilot external partnerships, and encourage innovation in line with a new service model being rolled out across the university’s Scholarly and Information Services division (SILS).
This week saw the announcement of another project coming to fruition: a partnership between staff on the university’s Toowoomba campus and Cobb+Co Museum, the local site of the Queensland Museum Network.
Cobb+Co’s Learning Officer Tony Coonan worked with SILS’ Zoe Lynch and Shane Gadsby to develop a browser-based version of Burguu Matya, a traditional game attributed to the Wiradjuri people.
The game had been available to play in physical form at Cobb+Co’s Binangar Gallery, dedicated to Aborginal and Torres Strait Islander peoples. Zoe and her team of media designers, invited to explore external partnerships, proposed developing an online version which could be played on devices both within the museum and statewide.
The successful small-scale pilot tested the SILS in-house media design team’s capacity for work with external clients, strengthened relationships between the university and its local community, and explored the opportunities for USQ to enrich the cultural and learning offer for both the people of Toowoomba and users of the wider Queensland Museum Network. The future relationship between the university and the museum will be structured and enhanced by a memo of understanding.
The collaboration, between @CobbandCoMuseum / @qldmuseum and @usqedu’s Office for the Advancement of Learning and Teaching, is part of a wider move to share the university’s expertise and resources with the local community. Read more from @USQNews here https://t.co/cpjmAYX7KT
I’ve spent a fair chunk of the last two years working on something called “Library Island”. You might have seen photos, videos, or social media posts appearing online as university staff, health workers, museum professionals, students, and, yes, librarians take part in this interactive training activity.
Library Island might just be the best thing I’ve ever done at a library conference ever. https://t.co/F8txNvkZx4
Later this year, a free CC-licensed print-and-play kit for Library Island will be released, so that people anywhere can take this activity and use it with their institutions, companies, and communities.
But what exactly is Library Island? Read on to find out… Read more →
How does your role contribute to discussions around youth engagement – and activities which bring young people together with different institutions and organisations?
In the last few years I’ve been involved in large-scale, cross sector engaged research initiatives that bring together young people, industry, community, policy and academic partners to collaboratively identify, design and undertake research on a range of issues such as youth mental health, engagement, employment and online safety.
In this work I’ve been a strong advocate for participatory approaches and thinking about how to be inclusive of young people’s views – from agenda-setting about what gets researched and the terms of inquiry, through to translation and application of research findings. I hope I’ve had some influence!
My most recent project has involved collaborating with eight colleagues at WSU to run a Young and Resilient Living Lab Foundation Project. We brought together 100 participants over five workshops to co-create a community and an agenda for engaged research to inform technology-based strategies to promote the resilience of young people and their communities.
Fo us, resilience should be understood as the capacities to transform the conditions of social life – achieved through ongoing processes of individual and collective receptivity and responsiveness. Read more →
On the blog this week, I’m joined by Dr. Philippa Collin, a Senior Research Fellow at Western Sydney University’s Institute for Culture and Society. Philippa is a social scientist who previously worked at www.reachout.com, the world’s first online suicide prevention initiative aimed at young people. She researches the role of digital technology and media in young people’s lives, including a focus on political participation, identity, and exclusion.
Dr. Philippa Collin
I hear a lot of concern from public institutions about the notion of “making better citizens” right now. Political upsets, fear of ‘fake news’: the powers that be are concerned about the nature of citizenship in the digital age.
Institutions could adapt their structures to meet the needs of people they perceive as “disengaged”. Or, instead of the institution adapting, they might try to help people develop the skills & capacity to engage with existing structures.
What pitfalls are there for organisations seeking to engage the (apparently) disengaged?
I come from a community of scholars who have actively argued against the normative framing of ‘politics’ and ‘participation’. For example ‘politics is about what happens in parliament’ and the ‘good’ forms of participation are to vote, join a party or get involved with set activities or processes – usually all designed by adults! Read more →