#NotEnoughSciFi – Hope and Holodecks Revisited

This week in Michigan, I’m leading a series of talks, workshops, and pilot sessions on immersive play and live-action experiences in libraries and other community settings.

To tie in with these sessions, I’ve written a little piece about Hope and Holodecks – incorporating Blade Runner, Star Trek, Captain America….and Romy and Michele’s High School Reunion.

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Look, I think one day we’ll get holodecks.

That was what Star Trek: The Next Generation called the interactive, fully immersive spaces where crew members could conjure ultrarealistic, AI-driven virtual experiences of play, sport, storytelling, historical research, or even technical experimentation.

I think one day they’ll arrive.

I think that whatever the library becomes or is replaced by in the future will look a lot like the holodeck. Instead of summoning information in containers like books or web pages, it will feel like an immersive, flowing sensory and social experience.

It won’t be libraries or other knowledge institutions that develop them, though – it costs too much money.

What’s interesting about how Star Trek imagines that experience is not the pseudoscientific technology behind it. It’s how fluent all the characters are in its use.

They walk into that magic space, summon a story or game or simulation, and tailor it to their requirements. Read more

Artists Ettamodern & Scribbletronics visit University of Southern Queensland

As part of this week’s Astronomy Festival at the University of Southern Queensland, we’re joined by Melbourne artists Wendy Catling and Peter Miller, aka Ettamodern and Scribbletronics.

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Wendy is an artist, designer and teacher who employs light to create works on paper and fabric – particularly blueprint-style ‘cyanotypes’. Her prints are held in the collections of Warrnambool Art Gallery, the Australian National Gallery, and private owners.

Peter is a composer, sound designer, and audio-visual artist whose work includes sound design for films The Ring and Rango and additional design for Mad Max: Fury Road, as well as a sound installation in the Qantas first-class lounges in Sydney and Melbourne.

I’ve previously worked with Ettamodern and Scribbletronics on the Time Travel Detectives roleplay, which was built around two of Peter’s digital artworks. This children’s event blended steampunk adventure, optical illusions, and tablet technology to help kids explore Australia’s past and the scientific method.

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On this visit, Wendy and Peter will join USQ staff, students, and the wider community to explore new opportunities to work at the meeting point of art, science, and community engagement. Find out more at the University of Southern Queensland’s website.

Marvellous, Electrical: Lusophone

We’re revisiting two previous instalments of Marvellous, Electrical in a new form this month.

My partner Marta Cabral reads “The Dough“, about Brisbane’s baker of Portuguese pastries, in a bilingual version here:

Portuguese speakers can also enjoy Marta reading “Foolaru”, my Australia Day piece from 2017, here:

Marvellous, Electrical is a two-year project in the form of an email newsletter from across Queensland, Australia and beyond.

You can subscribe to the newsletter here and enjoy the full archive at this link.

Ragnarok: permission and design

A set report from the upcoming Thor: Ragnarok gives us a healthy reminder about what creativity really is.

The best line in the trailer comes not from screenwriter Eric Pearson, nor director Taika Waititi. It wasn’t even improvised by one of the actors.

Read more

Code Brown: Design Thinking & Beyond feat. @jeromical / Part 1

Blame it on Jerome; it started with him.

Jerome Rivera, aka @jeromical, is Community Library Manager at Ranui in Auckland, New Zealand. He’s smart and thoughtful and highly accomplished, and one of the sharpest dressers I’ve ever seen. Jerome and his wife Rachael form something of a library power couple: she manages Auckland’s central city library and her teams have been responsible for amazing projects such as specialised services for homeless people and bespoke one-to-one encounters with Kiwi musicians for NZ Music Month. But I’ll have to get to the full story of Rachael’s greatness another time, because today is about Code Brown, and Code Brown starts with Jerome.

You see, being a librarian today is about all kinds of things. Access to information. Bringing communities together and giving them the opportunity to share their skills and stories, or create new knowledge. Offering new technologies and the skills to explore those technologies.

But, as Jerome pointed out on Twitter, when you work in a space like a library which is open and welcoming to all members of the public, sooner or later, you end up dealing with a Code Brown. Read more

Library Island hits #nls8

My professional development roleplay Library Island visited the New Librarians Symposium at the National Library of Australia last weekend.

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Librarians old and new joined forces to explore their work with communities in new, messy, and productive ways.

Going beyond the vogue for design thinking, the safe, fictional space of “Library Island” allowed us to engage with knotty questions of office politics, limited resources, managerial edicts, and library users who are sometimes airbrushed out of “future visions” – such as homeless people or those whose behaviour might be challenging to staff. Read more

Everyday Stories and Creativity: Regional Queensland and Transformative Technology

I joined forces with Donna Hancox, Director of Research Quality in Creative Industries at Queensland University of Technology, to talk about the impact of digital technology on rural and regional Australia.

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You can read “Everyday Stories and Creativity: Regional Queensland and Transformative Technology” over at The Writing Platform.

A museum is a story is a house and a home – @paulrbowers

Paul Bowers is Head of Exhibitions at Australia’s Museum Victoria.

During this week’s Museums Galleries Australia conference, Paul took time out to write a few words about the term “narrative”, currently in vogue among cultural institutions.

Paul argues that narrative can be a dangerous label for cultural institutions to bandy about.

“Narrative is singular, but the museum experience (stories, facts, things, people, audiences) is diverse”, he writes. He points out that few people experience a museum or exhibition as a defined story with a beginning, middle, and end. He reminds us that the museum is “conceptualised in law, policy, and culture as a never-ending entity”, unlike stories which come to a conclusion.

Paul starts to imagine “post-narrative exhibitions”, more open-ended experiences that break the constraints of linear narrative and which also step out of the “genres” within which culture professionals often see themselves:

We are often in a heroic genre – questing against ignorance. We have a lot of scientist-as-hero, in which they use effort, brains and a ‘magical agent’ (such as a DNA machine) to defeat ignorance. […] We should think about our character – are we Aragorn, Frodo, or Gandalf? The kingly hero, the ‘nobody’ with a heart of pure courage, or the wise one who initiates others into their knowledge? A museum could be all or any of these, but we usually default to being Gandalf without it being thought through.

Paul also talks about “shared universes” and trans media properties like the world that has sprouted from Marvel comics:

In a storyworld, the makers, the characters, the audience, are all together in enacting a story. They all believe. So I see that we need to place ourselves within a storyworld as well, not as simply the abstract producers of the product people come to see. If I use Dr Who as an example, when i read the comics, watch the TV show, buy the products or indeed do all three, I am having a consistency of engagement with the storyworld. Dr Who is always clever and kind. But I am not shut out of the TV show if I don’t read the comics. How do we achieve that – how can all our audiences feel part of one consistent ‘Museum world’ whether they attend everything we do or just visit the website now and again? And how does the storyworld idea promote continued and deepening engagement? I might watch a show on Netflix just because it’s part of the Marvel Cinematic Universe and I liked the Iron Man films. That’s very different from promoting a show to me, and I think it’s deeper than ‘brand loyalty’ – I’m not being loyal to the brand, I’m being loyal to a storyworld.

Paul suggest we look beyond the world of essays and prose fiction to poetry, for a less structured experience, one which grants more power to the reader:

Literature is an interesting metaphor. We try to think like novelists, or the great essay writers. But I think exhibitions are closer to poetry. Individual moments, brief and rich in meaning, clustered together in suite and bound together as one entity: exhibits as poems, an exhibition as a volume of poetry, and the museum as a body of work of a range of poets.

But I’d point to another form, too: the short story. Deceptively similar to longer prose forms, the short story at its best manages to fold great swathes of experience and vision into a tiny textual construct. It is not a path from beginning to end, but a space which you can explore in different directions.

The great Alice Munro – my beloved Alice Munro – put it best, in the introduction to one of her story collections:

A story is not like a road to follow … it’s more like a house. You go inside and stay there for a while, wandering back and forth and settling where you like and discovering how the room and corridors relate to each other, how the world outside is altered by being viewed from these windows. And you, the visitor, the reader, are altered as well by being in this enclosed space, whether it is ample and easy or full of crooked turns, or sparsely or opulently furnished. You can go back again and again, and the house, the story, always contains more than you saw the last time. It also has a sturdy sense of itself of being built out of its own necessity, not just to shelter or beguile you.

Alice Munro imagines a story as a building to be explored, containing multitudes. And maybe museums, galleries, and libraries – all those cultural institutions which exist for their users to explore – could be like her stories too: not fixed paths leading us helplessly from beginning to end, but spaces at once familiar and surprising, ever enticing, comfortable enough to welcome us but challenging enough to merit repeat visits.

Read Paul Bowers’ “On Misusing ‘Narrative’ In Exhibitions” here.

Marvellous, Electrical feat. @drjessc – Couldn’t Escape If I Wanted To

“The world comes together every four years to compete in the soccer World Cup and the Olympics, but there are very few global events that celebrate the cultural as spectacle. We could argue for the Nobel Prize in Literature, but their budget for wind machines and holograms is notably lacklustre.”

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Eurovision scholar Jess Carniel talks wind machines, geopolitics, and European identity while we get to the bottom of Brisbane’s moonshine industry in the latest instalment of Marvellous, Electrical.